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Spits vs 109s 4.11

Bridge2Far 410.mis
Players: 1 / 100
 

ZEKE VS WILDCAT

Vella Lavella.mis
Players: 0 / 70
 

SPITs VS 109s

Goodwood UP30.mis
Players: 3 / 90
 

KAMPFVERBAND 13

Pedestal 1942.mis
Players: 0 / 60

UTC / "Zulu time"

Small beta (alpfa really) update and additional file.

...news reads as follows:

Hi everyone,

The testing has been a great success! We’re still catching up to all the logs and dumps we’ve received. We’re only up to Wednesday’s logs so far. We’ve identified and tentatively (pending further testing) fixed every bug found so far, except for one. Most importantly, one lucky log gave us exactly what we were looking for, and we got a crash at the precise moment we needed to have it happen.

The only bug we haven’t yet fixed has to do with the game crashing due to some external programs running in the background. We’re still investigating that one. It apparently may be connected to having flash videos loaded in a web browser while playing the game, and / or using voice chat. We’re not done investigating that one yet however, so we haven’t yet fixed it.

With that, we do have an update to the beta that should address the other crash bugs, and address some of the others like reduced quality cockpits. It’s a tiny .dll file that you need to put into your

"(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core" - Folder
IMPORTANT! ONLY DOWNLOAD AND INSTALL THIS FILE IF YOU ARE RUNNING THE BETA(ALPHA) PATCH. If not, just take this notice as a sign that MG-team is working ;)

Game version remains the same. When sending logs, dumps, screenshots, or any other info, please specify whether it’s pre- or post-fix.

File Download.

BETA PATCH v1.06.17582 - Released!!

...news bit reads (here)

The patch is ready! What we have today is a DX10-only alpha. DX9 support is specifically removed.

>>>>>>>If you are running DX9, do not apply the patch!<<<<<<

The main purpose of the alpha is to find and squash any remaining or new bugs, especially crash bugs. The most common of the infamous launcher crashes have been fixed, but a few very hard to catch bugs remain. On average, a full day of flying causes about 0.8 crashes, and our internal testing has not yet provided the crash logs needed to zero in on the issue.

13/4 Clod Betapatch Update

...reads as follow

We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone

We're ready to release details on some of the improvements you'll see in the patch. Here we go:

Performance
We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and

24/2 Clod Friday Update

... reads as follows...

Good day gentlemen!

Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it’s all in line with the previously announced numbers. The performance increase is very significant.

Unfortunately we could not do any benchmarks on the famous Black Death track. We know everyone’s been asking about it. The track however is currently broken due to changes in other unrelated parts of the code. We probably won’t get the old version to run anymore and have to make a new Black Death to go with the new patch.

Clod Friday Update

So here is is:

Hello everyone,

First of all, let’s talk about the upcoming patch.

We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.

We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance.

Clod patch and future title update

So... today's update was a short one with a little bit on everything we want to know.

About the upcoming patch for Clod, with main focus a new graphics engine which seems to increase performance drastically, this little tidbit showed up on Russian sukhoi forum by luthier (in google english though ;) ):

So we try very hard to make it more habitable, believable landscape. With the patch, the main task - graphics - is almost ready, but, as always, for three days on this part of it, two on the other, five on this one. The problems were only with decals yes yes sprite transparencies, until we solve as collect, verify until - well, not next week for sure.

Then we finally got our hands on Clod airplane templates for those who wants to make skins.

Friday Update CLod and new title

Maddox Games seems to have taken up Friday Updates, partly for the work of fixing Cliffs of Dover and partly for the upcoming title that we guess is Battle of Moscow or similar.

First the results from a benchmark with the new graphics engine and then Luthier answers questions from the community:

Benchmarks on the BETA version of the new graphics. Testing FPS on the first British campaign mission. Max details. Old graphics – 74 FPS average. New graphics – 134 FPS average. i7-870, 4Gb RAM, GeForce GTX 570.

1. Will the new graphics engine have improved SLI/Crossfire performance? SLI currently gives minimal frames per second increase for many players and can introduce stutters.

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